Action Boy and Lone Wanderer make their returns, as well as abilities to improve crits as well as Mysterious Stranger to improve the power of VATS. We're stacking several rifle buffing perks like Tank Killer and the three Rifleman options. This is the opposite of above, focusing on dealing as much damage, and ideally from as far away as possible. One common thing to remember also is to grab 1 level of each Gladiator, Expert Gladiator, and Master Gladiator gives you a slightly better return than putting 3 points into any one option (3x 10% rather than 1x 20%). Lone Wanderer and Action Boy are some of the best general traits for a solo player, and should be heavily considered regardless of your build. If you don't want to use Power Armor, you can swap out for similar perks like Ironclad (Endurance) and Barbarian (Strength). Power Armor increases your Strength, so it matches well melee. Just focus on some traits to increase damage like Gladiator (or Slugger, for two-handed types), along with some traits to make Power Armor even more useful. You'll never have to worry about gathering or crafting ammo, for one thing, nor will you have to worry about switching ammo types if you decide to swap to a different weapon down the road. There's a lot of reasons to focus on a melee build. Some builds might opt for convenience and keep them equipped regularly. So we make sure to give those to you at the top of each listed build.Īlso important to note that since perk cards can be swapped out on the fly, some of these builds might min-max to the point where you are expected to not slot in situational abilities like Picklock and Hacker, but will have enough points in Perception and Intelligence respectively to have those abilities when you need them. With each build shown here, it's important to know the S.P.E.C.I.A.L points necessary to equip the perk cards shown. Fallout 76 Builds: our best build suggestions for the best character You'll also need plenty of materials to craft the best weapons, and we've got a guide on key material locations, too. For those looking to plan their builds ahead of time, take a look at our guide on Perks. We've got a handful of possible builds listed here to highlight some of the possible directions to go with your level up selections.Ĭheck out our Camp Guide if you're looking for some basic survival tips. Some planning ahead never hurt anybody, and after a dozen B.E.T.A hours, its become easier to see which abilities are more useful than others, even though that does also depend on playstyle. At Level 50, you'll have had 56 points to spread among the seven stats. Since the perks that you get on level up also line up with these stats, that means making sure not to waste points on abilities you don't actually need. Since you only get points up to level 50, and each caps at 15, you wont be able to simply max out everything by leveling up enough times. As discussed in our Perk Guide for Fallout 76, you have to be deliberate about what you choose to slot your points into on level up when it comes to S.P.E.C.I.A.L stats.
0 Comments
Leave a Reply. |